In the ever-evolving world of Clash Royale, Arena 17 stands as the ultimate battleground, where only the most skilled and strategic players emerge victorious. To conquer this challenging arena, you’ll need a deck that combines power, versatility, and unwavering resilience. From legendary champions to devastating spells, the optimal Arena 17 deck requires a careful balance of offense and defense.
One crucial aspect to consider when building your Arena 17 deck is synergy. Cards that complement each other’s abilities and roles become more formidable when combined. For instance, troops like the Mega Knight and Inferno Dragon can effectively counter swarms of enemies, while support troops like the Electro Wizard and Princess provide crowd control and ranged protection. By strategically pairing cards that synergize well, you can create a deck that seamlessly adapts to different battle scenarios.
Furthermore, elixir management is paramount in Arena 17. Each card has an elixir cost, and understanding how to efficiently cycle your cards is essential for gaining an advantage. A well-balanced deck should have a mix of low-elixir cards for quick rotations and high-elixir cards for devastating pushes. Moreover, learning to anticipate your opponent’s moves and respond accordingly will give you a significant edge in battle. By carefully considering synergy, elixir management, and strategic gameplay, you can craft an Arena 17 deck that will lead you to victory.
Staggering Giants
The Staggering Giants deck is a formidable force in Arena 17, combining the power of Giants with the devastating synergy of Sparky and Electro Giant.
This deck excels at creating a devastating push with a relentless stream of Giants, while Sparky and Electro Giant provide immense tanking and damage capabilities. Additionally, support troops like Barbarians and Minions offer essential crowd control and protection against enemy ground units.
To maximize the deck’s effectiveness, it’s crucial to cycle efficiently through your cards and carefully manage your elixir. This deck benefits from constant pressure, so don’t hesitate to start building up your push as soon as you have enough elixir. Here’s a recommended deck list and strategy guide for the Staggering Giants deck:
Card | Description |
---|---|
Giant | The backbone of the deck, providing substantial health and damage |
Sparky | A devastating high-damage card that excels at countering enemy pushes |
Electro Giant | A tanky support troop that also deals damage to nearby enemies |
Barbarians | A swarm of melee attackers that provide excellent crowd control |
Minions | Ranged attackers that offer air support and swarm damage |
Fireball | A versatile spell that can clear out enemy swarms and deal damage to towers |
Zap | A quick and cheap spell that stuns enemy troops and resets Sparky’s charge |
Classic Hogs & Mortar
The Classic Hogs & Mortar deck has been a staple in the Clash Royale meta for years, and it remains a viable option in Arena 17. The deck is built around the synergy between the Hog Rider and the Mortar, two cards that can be used to apply pressure from both the air and the ground. The deck also includes several support cards, such as the Valkyrie, the Goblin Gang, and the Zap, which can help to protect the Hog Rider and the Mortar from enemy units.
Mortar Bait
The Mortar Bait variation of the Classic Hogs & Mortar deck is designed to bait out enemy spells and buildings with the Mortar. The deck includes several cards that are commonly used to counter the Mortar, such as the Fireball, the Log, and the Goblin Barrel. By baiting out these counters, the Mortar can be used to deal significant damage to enemy towers. The Mortar Bait variation of the Classic Hogs & Mortar deck is a good choice for players who are facing a lot of enemy decks that include spells and buildings.
Card | Level | Count |
---|---|---|
Hog Rider | 14 | 1 |
Mortar | 14 | 1 |
Valkyrie | 14 | 1 |
Goblin Gang | 14 | 1 |
Zap | 14 | 1 |
Fireball | 14 | 1 |
Log | 14 | 1 |
Goblin Barrel | 14 | 1 |
Graveyard with the Bells
This deck is a great choice for players who want to control the pace of the game. The Graveyard spell allows you to build up a swarm of skeletons very quickly, which can be used to overwhelm your opponent’s defenses. The Bells of the Dead spell can then be used to support your skeletons and deal even more damage.
This deck is especially strong against decks that rely on air troops, as the Bats and the Baby Dragon can quickly take them out.
Gameplay
The key to playing this deck well is to be patient and wait for the right moment to attack. Don’t be afraid to defend your towers with your Skeletons and Bats, and only attack when you have a good opportunity to do so. Once you have built up a large enough Graveyard, you can start to cycle the Bells of the Dead spell to keep your opponent on the back foot.
Here are some additional tips for playing this deck:
- Use your Skeletons to cycle through your deck quickly.
- Don’t be afraid to use your Graveyard spell defensively.
- Use your Baby Dragon to take out your opponent’s air troops.
- Cycle your Bells of the Dead spell to keep your opponent on the back foot.
Cards in the Deck
Card | Level | Role |
---|---|---|
Graveyard | 4+ | Win condition |
Bells of the Dead | 4+ | Support |
Skeletons | 4+ | Defense |
Bats | 4+ | Defense |
Baby Dragon | 4+ | Defense |
Barbarians | 4+ | Defense |
Lightning | 4+ | Spell |
Rocket | 4+ | Spell |
Elixir Pump Control
Elixir Pump Control decks prioritize building an elixir advantage, enabling them to outspend their opponents and overwhelm them with troops and spells. These decks typically include the Elixir Pump, which generates a steady stream of elixir, allowing players to play more cards and apply constant pressure.
4. Miner Control with Elixir Pump
This deck is a combination of Miner Control and Elixir Pump strategies. It focuses on chipping away at the opponent’s tower with the Miner and Princess while slowly building an elixir advantage with the Elixir Pump. The deck also includes defensive cards such as the Knight and Skeleton Barrel to protect the Pump and counter enemy pushes.
Card Combinations:
Card | Role |
---|---|
Miner | Primary offensive unit, chip damage |
Elixir Pump | Elixir advantage |
Princess | Support unit, air defense |
Knight | Tank, defense |
Skeleton Barrel | Offensive distraction, cycle card |
Ice Spirit | Defensive reset card |
Barbarians | Defensive swarm |
Cannon | Defensive building |
Miner with Rocket Cycle
The Miner with Rocket Cycle deck is a popular choice in Arena 17 due to its versatility and effectiveness against both air and ground troops. This deck relies on cycling Rocket spells to deal with high-value targets and support troops to protect the Miner while it chips away at the opponent’s tower.
Deck Composition:
Card | Quantity |
---|---|
Miner | 1 |
Rocket | 1 |
Valkyrie | 1 |
Musketeer | 1 |
Ice Spirit | 2 |
Princess | 1 |
Tesla | 1 |
Fireball | 1 |
How to Play:
Early Game:
In the early game, focus on defending your tower and building an Elixir advantage. Use Valkyrie or Ice Spirit to counter enemy ground troops, and Musketeer or Princess to deal with air units. Tesla can be placed in the corner to distract enemy troops and provide anti-air support.
Mid Game:
As the game progresses, start cycling Rocket spells to take out enemy towers or support troops. Coordinate the timing of your Rocket with your support troops to maximize damage. Miner can be deployed behind enemy defenses to deal chip damage and tank for your other troops.
Late Game:
In the late game, continue to cycle Rocket spells and use your support troops to defend your tower. If your opponent has strong air defenses, use Fireball to clear the way for Miner or Princess. A well-timed Rocket on the enemy King Tower can secure you the victory.
Logarithmic LumberJack
This deck emphasizes the power of the Lumberjack and supports it with spells that enhance its abilities. Here’s a breakdown of the cards:
1. Lumberjack: The core of the deck. Its unique ability to drop a Rage spell when killed boosts your troops’ damage and movement speed.
2. Log: A utility spell that eliminates ground units, making it effective against swarms and Goblin Barrels.
3. Arrows: A powerful counter to air units, eliminating Minions, Spear Goblins, and Bats with ease.
4. Mirror: Duplicates your last played card, allowing you to cycle through cards or double down on powerful spells or units.
5. Miner: A versatile card that can chip away at towers, distract defenses, and trigger Miner Bombs.
6. Elixir Golem: The deck’s main tank. Its death explosion creates four Elixir Surges, providing a large elixir advantage and pressuring opponents.
7. Hunter: An anti-air unit that targets both air and ground units. Its high damage output makes it effective against Balloons and Hog Riders.
8. Barbarians: A durable defensive unit that can counter both air and ground troops.
9. Skeleton Army: A swarm unit that can overwhelm defenses and distract enemy units.
10. Zap: A spell that stuns enemies, resetting their attacks and making them vulnerable to follow-up damage.
Valkyrie with Rage
The Valkyrie is a versatile card that can be used in both defensive and offensive roles. Her high hitpoints and area damage make her a great counter to swarms of troops. When paired with Rage, the Valkyrie becomes even more powerful, as her attack speed is increased and she can quickly take out entire groups of enemies.
Here is a sample deck that features the Valkyrie with Rage:
Deck:
Valkyrie
Rage
Lumberjack
Fireball
Log
Mega Knight
Mother Witch
Electro Wizard
Card Roles
Valkyrie: The Valkyrie is the main tank and damage dealer in this deck. She can be used to counter swarms of troops, or to deal damage to enemy towers.
Rage: Rage is used to boost the Valkyrie’s attack speed and damage. This makes her even more powerful, and can help her to quickly take out entire groups of enemies.
Lumberjack: The Lumberjack is a versatile card that can be used in both defensive and offensive roles. He can be used to counter enemy troops, or to deal damage to enemy towers. His Rage ability can also be used to boost the Valkyrie’s attack speed and damage.
Fireball: The Fireball is a powerful spell that can be used to deal damage to enemy troops or towers. It can be used to clear out swarms of troops, or to take out enemy buildings.
Log: The Log is a cheap spell that can be used to knock back enemy troops. It can be used to counter enemy swarms, or to reset enemy charge attacks.
Mega Knight: The Mega Knight is a powerful tank that can be used to counter enemy tanks and troops. He can also be used to deal damage to enemy towers.
Mother Witch: The Mother Witch is a support card that can be used to spawn Hog Riders. She can also be used to heal allied troops.
Electro Wizard: The Electro Wizard is a defensive card that can be used to stun enemy troops. He can also be used to reset enemy charge attacks.
Gameplay
The key to playing this deck is to use the Valkyrie and Rage to push through enemy defenses. The Valkyrie is a great tank, and Rage makes her even more powerful. The other cards in the deck can be used to support the Valkyrie and protect her from enemy troops.
When playing this deck, it is important to be aggressive and to keep the pressure on your opponent. The Valkyrie is a great card for starting a push, and Rage can help her to quickly take out enemy troops. The other cards in the deck can be used to support the Valkyrie and protect her from enemy troops.
Card | Quantity |
---|---|
Valkyrie | 1 |
Rage | 1 |
Lumberjack | 1 |
Fireball | 1 |
Log | 1 |
Mega Knight | 1 |
Mother Witch | 1 |
Electro Wizard | 1 |
Hound of Lavaloon
The Hound of Lavaloon deck is a classic combination of powerful cards that can be very effective in Arena 17. The Lava Hound is a flying tank that can absorb a lot of damage, while the Balloon is a powerful air troop that can deal devastating damage to towers. The Hound and Balloon are supported by a variety of other cards, including the Mega Minion, Tombstone, and Zap.
The Hound of Lavaloon deck is a good choice for players who want to play a defensive and counter-attacking style. The Lava Hound can be used to tank for the Balloon, while the other cards can be used to support the attack or defend against enemy pushes.
8. Tips for Playing the Hound of Lavaloon Deck
Here are some tips for playing the Hound of Lavaloon deck:
- Place the Lava Hound in the back of your arena so that it can build up a lot of Elixir before it reaches the bridge.
- Once the Lava Hound reaches the bridge, deploy the Balloon behind it. The Lava Hound will tank for the Balloon, while the Balloon deals damage to the tower.
- Use the Mega Minion, Tombstone, and Zap to support the Lava Hound and Balloon. The Mega Minion can deal with enemy air troops, while the Tombstone can distract enemy ground troops. The Zap can be used to reset enemy troops or to stun enemy buildings.
- Be patient when playing the Hound of Lavaloon deck. It takes time to build up a strong push, but it can be very rewarding when it finally connects.
Card | Elixir Cost | Type |
---|---|---|
Lava Hound | 7 | Air Tank |
Balloon | 5 | Air Troop |
Mega Minion | 3 | Air Troop |
Tombstone | 3 | Building |
Zap | 2 | Spell |
Bandit and Barbarians
This deck is a great all-rounder, with a good mix of air and ground troops. The Bandit is a great tank killer, and the Barbarians are great for taking out enemy swarms. The Miner is a great card for chipping away at enemy towers, and the Wall Breakers can be used to quickly take out enemy buildings. The Valkyrie is a great defensive card, and the Magic Archer can be used to support your troops or take out enemy air troops.
Here is a table with the deck details:
Card | Elixir Cost | Rarity |
---|---|---|
Bandit | 3 | Epic |
Barbarians | 5 | Common |
Miner | 3 | Legendary |
Wall Breakers | 2 | Rare |
Valkyrie | 4 | Epic |
Magic Archer | 4 | Legendary |
Tips for playing this deck:
- Use the Bandit to take out enemy tanks.
- Use the Barbarians to take out enemy swarms.
- Use the Miner to chip away at enemy towers.
- Use the Wall Breakers to quickly take out enemy buildings.
- Use the Valkyrie to defend against enemy troops.
- Use the Magic Archer to support your troops or take out enemy air troops.
Mortar with Miner
Card Overview
Mortar: A defensive building that deals splash damage and has a long range.
Miner: A fast melee unit that can bypass enemy defenses and deal damage to buildings.
Strategy
The core of this deck is to cycle Mortar and Miner efficiently, using them to pressure the opponent’s towers and build up elixir advantages. Mortar is placed defensively to counter enemy pushes and chip away at towers, while Miner is used offensively to target enemy buildings and distract enemy units.
Variations
- Miner Control: Focuses on Miner and other support cards like Knight and Goblin Gang to control the battlefield and support the Mortar.
- Mortar Bait: Includes cards like Goblin Barrel and Princess to bait out enemy spells and support the Mortar.
Win Conditions
- Mortar’s chip damage
- Miner’s pressure on enemy buildings
Counters
- Lightning (targets Mortar)
- Inferno Tower (counters Mortar)
- Royal Giant (can tank Mortar and Miner’s damage)
Tips
- Place Mortar far enough away from the bridge to avoid being targeted by enemy towers.
- Use Miner to target enemy buildings or distract enemy troops that threaten your Mortar.
- Cycle cards quickly to build up elixir advantages and keep the pressure on.
- Split Miner and Mortar placements to prevent your opponent from targeting both with a single spell.
- Be aware of enemy spells and adjust your placement accordingly to avoid getting your Mortar countered.
Card Interactions
Card | Interaction |
---|---|
Knight | Can tank for Mortar and Miner |
Goblin Gang | Provides swarm support and can distract enemy troops |
Princess | Supports the Mortar with ranged damage and can bait out enemy spells |
Poison | Damages enemy troops and structures, supporting the Mortar’s pressure |
Best Clash Royale Arena 17 Decks
Arena 17 is the highest arena in Clash Royale, and it’s home to the best players in the world. If you want to reach the top, you’ll need to use a deck that can compete with the best. Here are a few of the best Arena 17 decks for 2023:
- Hog Rider Cycle: This deck is based on the Hog Rider, one of the most powerful cards in the game. It’s a fast-paced deck that can quickly cycle through cards and overwhelm your opponent with a constant stream of troops.
- Miner Control: This deck is designed to control the flow of the game and chip away at your opponent’s tower. It features the Miner, a card that can bypass enemy defenses, as well as a variety of defensive cards like the Goblin Cage and the Skeleton Barrel.
- Golem Beatdown: This deck is all about overwhelming your opponent with a powerful Golem push. It features the Golem, a giant tank that can absorb a lot of damage, as well as a variety of support cards like the Night Witch and the Baby Dragon.
People Also Ask
What is the best Arena 17 deck for beginners?
The best Arena 17 deck for beginners is the Hog Rider Cycle deck. It’s a simple deck to learn, and it can be very effective in the early stages of the game.
What is the best Arena 17 deck for experienced players?
The best Arena 17 deck for experienced players is the Miner Control deck. It’s a more complex deck to play, but it can be very effective in the hands of a skilled player.
What is the best Arena 17 deck for tournaments?
The best Arena 17 deck for tournaments is the Golem Beatdown deck. It’s a powerful deck that can be very difficult to stop, making it a great choice for tournament play.