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When it comes to Clash Royale, Arena 9 is a pivotal milestone for players. It’s here where the competition intensifies, and only the most skilled strategists can rise to the top. To aid you in your conquest, this article unveils the ultimate deck tailored specifically for Arena 9, providing you with an unbeatable edge over your opponents. This deck has been meticulously crafted to counter the formidable meta of this arena, ensuring your victory streak.
The centerpiece of this deck is the mighty Golem, a formidable tank capable of absorbing immense damage while providing cover for your support troops. Alongside the Golem, the versatile Night Witch unleashes a swarm of deadly bats that can overwhelm defenses and serve as a potent distraction. For air support, the Mega Minion and Baby Dragon offer exceptional splash damage, clearing out hordes of enemy units with ease. To round out the deck, the Zap spell provides a quick and efficient way to deal with pesky swarms or reset enemy buildings.
In Arena 9, timing and strategy are paramount. Deploy your Golem wisely, using it to soak up enemy fire while your support troops inflict maximum damage. The Night Witch should be placed behind the Golem, utilizing her bats to distract and damage opposing defenses. Mega Minion and Baby Dragon provide air superiority, eliminating threats that could disrupt your push. Finally, use Zap judiciously to counter enemy Swarms or disable buildings, creating opportunities for your troops to advance. With this unstoppable deck and a keen strategic mind, you’ll dominate Arena 9 and leave your opponents in the dust.
The Unstoppable Mortar Cycle
The Mortar Cycle is a classic deck archetype in Clash Royale, and it remains one of the most effective strategies in Arena 9. The deck is built around the Mortar, a defensive building that deals splash damage to ground troops. The Mortar is supported by a variety of cheap cycle cards, such as the Knight, Goblins, and Archers, which can quickly cycle back into the player’s hand to defend against enemy pushes or to build up a devastating Mortar push.
The Mortar Cycle is a very versatile deck that can be used in a variety of situations. It is a great deck for defending against heavy pushes, and it can also be used to punish opponents who overcommit to a single lane. The Mortar Cycle is also a very good deck for cycling cards, which can allow the player to quickly build up a elixir advantage.
The Mortar Cycle is a relatively easy deck to play, but it does require some practice to master. The key to playing the Mortar Cycle is to cycle your cards quickly and efficiently. You should always try to have a Mortar on the battlefield, and you should always have a cycle card in your hand to defend against enemy pushes.
Card | Count |
Mortar | 1 |
Knight | 1 |
Goblins | 2 |
Archers | 3 |
Log | 1 |
Fireball | 1 |
Rocket | 1 |
The Legendary LavaLoon
The LavaLoon deck is a classic and formidable combination in Arena 9. It revolves around the devastating power of the Lava Hound and the aerial dominance of the Balloon.
Lava Hound
The Lava Hound is a legendary card that acts as the centerpiece of the deck. Its high hitpoints and slow movement speed make it a formidable tank that draws enemy fire away from other units. When destroyed, it splits into six Lava Pups, providing additional distractions and damage.
Balloon
The Balloon is another legendary card that serves as the main damage dealer. Its aerial reach and high hitpoints make it a potent threat that can bypass ground defenses. It’s best supported by the Lava Hound, which can protect it from anti-air units like archers and musketeers.
Additional Cards
To complement the Lava Hound and Balloon, the deck includes a range of support cards:
Card | Role |
---|---|
Arrows | Crowd Control |
Lightning | Tower Damage and Crowd Control |
Mega Minion | Anti-Air and Support Tank |
Barbarians | Ground Defense and Distraction |
Tombstone | Skeletal Defense and Diversion |
The Mighty Miner Poison
The Mighty Miner Poison is a powerful deck that can be used to push through Arena 9. It is a control deck that relies on strong defensive cards to protect its towers. The deck also has a number of win conditions, so it can be used to punish opponents who make mistakes.
Deck Composition
The Mighty Miner Poison deck is composed of the following cards:
Card | Cost |
---|---|
Mighty Miner | 4 |
Poison | 4 |
Electro Wizard | 4 |
Valkyrie | 4 |
Goblin Cage | 4 |
Skeletons | 1 |
Log | 2 |
Rocket | 6 |
Strategy
The Mighty Miner Poison deck is a control deck that relies on strong defensive cards to protect its towers. The deck also has a number of win conditions, so it can be used to punish opponents who make mistakes.
The Mighty Miner is the key card in this deck. He is a strong defensive card that can also be used to punish opponents who overextend. The Mighty Miner can be used to tank damage for other troops, or he can be used to start a counterattack.
Poison is another important card in this deck. It is a powerful spell that can be used to damage both troops and buildings. Poison can be used to control the flow of battle, or it can be used to finish off weakened targets.
Tips for Playing the Mighty Miner Poison Deck
Here are some tips for playing the Mighty Miner Poison deck:
- Use the Mighty Miner to tank damage for other troops, or to start a counterattack.
- Use Poison to control the flow of battle, or to finish off weakened targets.
- Be patient and wait for your opponent to make a mistake. Once they do, punish them with a counterattack.
The Enigmatic X-Bow Control
The X-Bow Control deck captivates as one of the most compelling deck archetypes in Arena 9, renowned for its strategic depth, defensive prowess, and game-winning capabilities. Mastering this deck requires a keen understanding of positioning, timing, and defensive maneuvers.
Deck Composition:
Card | Purpose |
---|---|
X-Bow | Key defensive and offensive structure, providing consistent damage output. |
Tesla | Defensive powerhouse against swarms and single units, excelling against air targets. |
Firecracker | Versatile defensive card that targets both ground and air units, dealing substantial splash damage. |
Skeletons | Cheap, disposable units used for cycling, distractions, and swarm support. |
Knight | Reliable tank for defending against heavier units and initiating pushes. |
Archers | Ranged support troops that provide ranged anti-air and chip damage. |
Rocket | Versatile spell for eliminating large threats, supporting pushes, and resetting opponent’s card rotations. |
Defensive Strategy:
The X-Bow Control deck excels in creating strong defensive positions. Place the X-Bow in the center or near your Princess Tower to defend against enemy pushes. Use Tesla to counter swarms and air threats, and position Firecracker to target both ground and air units simultaneously. Skeletons and Knight serve as reliable defenses against lighter units and tankier threats, respectively.
The Ruthless Giant Skeleton Beatdown
In the ruthless arena of Clash Royale’s Deck Arena 9, the Giant Skeleton Beatdown strategy reigns supreme. This formidable deck relies on the sheer power of the Giant Skeleton and its relentless minions to crush opponents. Let’s delve into the anatomy of this destructive deck.
The Core
The heart of this deck lies in its primary win condition: the Giant Skeleton. This lumbering giant possesses an unmatched death damage that can annihilate swarms and even tower-targeting troops. Its unwavering pursuit of enemy structures makes it a potent force on the battlefield.
The Support Crew
Supporting the Giant Skeleton’s rampage is a cast of loyal comrades. The Archers and Bats provide versatile air and ground defense, while the Bomber’s area splash damage effectively eliminates hordes. The Fireball spell offers additional support by burning high-health targets or clearing out swarms.
The Utility Pocket
In addition to its core components, the Giant Skeleton Beatdown deck includes some utility cards. The Miner chips away at enemy defenses and creates distractions, while the Goblin Barrel delivers a surprise attack with its horde of goblins. The Log, with its wide-ranged knockback, disrupts enemy troops and targets Princesses and other area-damaging threats.
The Secret Weapon
The true brilliance of this deck lies in its secret weapon: the Witch. Her death spawn of Skeletons grants the Giant Skeleton a protective escort, absorbing damage and distracting enemy units. This unwavering support ensures the Giant Skeleton’s path to destruction remains unchecked.
Game Plan
To execute the Giant Skeleton Beatdown effectively, follow these steps:
- Deploy the Giant Skeleton in the back of your arena.
- Support it with Archers, Bats, and/or Bomber to neutralize incoming troops.
- Use the Fireball to clear out large swarms or finish off high-health units.
- Deploy the Witch next to the Giant Skeleton to provide a protective barrier of Skeletons.
- Utilize the Miner and Goblin Barrel to create distractions and chip away at enemy defenses.
Card | Count |
---|---|
Giant Skeleton | 1 |
Archers | 2 |
Bats | 2 |
Bomber | 1 |
Fireball | 1 |
Miner | 1 |
Goblin Barrel | 1 |
Witch | 1 |
The Precision Hog Rider Cycle
The Hog Rider Cycle is a popular deck in Clash Royale, known for its aggressive and cycle-oriented gameplay. It features a core of fast-cycling cards that allow players to launch multiple pushes throughout a match.
Hog Rider
The Hog Rider is the deck’s primary offensive unit. It’s a fast and beefy melee troop that can quickly target enemy structures. With a cost of 4 Elixir, it’s affordable and can be played consistently throughout a match to apply constant pressure.
Goblins
Goblins are the deck’s main defensive and support troops. They’re cheap and can be quickly deployed in large numbers to counter enemy pushes. Their ability to swarm enemies makes them ideal for both defending against ground troops and chipping away at enemy towers.
Ice Golem
The Ice Golem is a utility card that serves multiple purposes. It can be used as a tank to absorb damage from enemy troops, a distraction to pull enemies away from key areas, and a split-line defense to divide enemy pushes. Its death effect slows down nearby enemies, providing valuable time for your own troops to counterattack.
Musketeer
The Musketeer is a ranged unit that complements the Hog Rider well. It can provide air defense and support the Hog Rider with its long range and moderate damage. Its relatively high health makes it a resilient counter to enemy swarms.
Firecracker
The Firecracker is a long-range damage dealer that excels against low-health units, structures, and air troops. Its high damage can quickly pick off enemy troops or weaken enemy defenses. It’s a versatile card that can be used both offensively and defensively.
Log
The Log is a spell that can clear out swarms of low-health troops, reset enemy charge units, and activate towers. It’s a cost-effective way to deal with enemy defenses and create a path for the Hog Rider to reach enemy towers.
Gameplay Tips
The Hog Rider Cycle is a high-paced deck that requires quick decision-making and precise execution. Here are some tips for playing it effectively:
- Use your Hog Rider as the main offensive force, but support it with other troops like the Goblins and Musketeer.
- Cycle your cards quickly to keep the pressure up and prevent your opponent from building a large counterpush.
- Defend with your Goblins and Ice Golem, using the Firecracker for air defense and the Musketeer for support.
- Use the Log to clear out enemy swarms and reset charge units.
- Be patient and wait for the right moment to launch a decisive push with the Hog Rider.
The Elusive Three Musketeers Swarm
The Three Musketeers deck is a classic in Clash Royale, and it’s easy to see why. With three musketeers, baby dragon, goblins, archers, and knight, this deck has a strong counter to almost any deck.
Goblins
Goblins are your cheap, quick-moving swarm unit. They’re great for taking out enemy troops, particularly weak ones like Archers or Spear Goblins. They can also be used to defend against Hog Riders.
Archers
Archers are a versatile unit. They can be used to support your Three Musketeers in the attack, or they can be used to defend against air units. They’re also a great counter to the popular Wizard card.
Knight
The Knight is your main tank. He’s a sturdy unit that can take a lot of damage. He’s also great for taking out enemy troops like Mini P.E.K.K.A.s and Princes.
Baby Dragon
The Baby Dragon is a powerful air unit. He’s great for taking out enemy air units, and he can also be used to support your Three Musketeers in the attack.
Three Musketeers
The Three Musketeers are the heart of this deck. They’re a powerful three-unit card that can deal a lot of damage. They’re also great for defending against enemy pushes.
Card | Cost | Type |
---|---|---|
Three Musketeers | 9 | Unit |
Goblins | 2 | Unit |
Archers | 3 | Unit |
Knight | 3 | Unit |
Baby Dragon | 4 | Unit |
The Devastating Log Bait
The Log Bait deck is renowned for its ability to outcycle the opponent and punish their defensive structures with swarms of troops and spells that synergize exceptionally well.
The key cards in this deck are:
– Goblin Barrel: A cheap and fast-moving unit that can deal significant chip damage.
– Princess: A long-range, high-damage support unit that can also target air troops.
– Goblin Gang: A group of four goblins that can quickly overwhelm defensive structures.
– Knight: A versatile tank and support unit that can defend against enemy pushes and initiate counterattacks.
– The Log: A spell that instantly destroys small enemy units, including Goblin Barrels, Princesses, and Skeleton Armies.
Execution
The Log Bait deck relies on a constant cycle of troops and spells to apply pressure and force the opponent to overcommit on defense. The Princess and Goblin Barrel are the main threats that keep the opponent’s defensive structures occupied or destroyed.
Synergies
- The Goblin Barrel and The Log synergize well together, as The Log can clear the path for the Goblin Barrel to connect with the enemy Tower.
- The Princess’s long range and high damage output complement the Goblin Gang’s swarming ability, creating a formidable defense against ground troops.
- The Knight supports both the Goblin Gang and the Goblin Barrel, providing a solid defensive foundation and tanking for the latter.
The Airborne Balloon Cycle
The Balloon Cycle is a classic deck archetype in Clash Royale that has been consistently effective throughout the game’s history. This deck aims to overwhelm opponents with an endless stream of Balloons, supported by cheap and versatile cards that cycle quickly through the rotation. The key to success with the Balloon Cycle is to maintain a constant pressure on the opponent’s tower while defending against their pushes.
Deck Composition:
1. Balloon (Win Condition)
2. Lumberjack (Tank and Support)
3. Ice Spirit (Cycle and Support)
4. Princess (Air Defense and Chip Damage)
5. Goblin Barrel (Secondary Win Condition)
6. Log (Removal)
7. Knight (Tank and Defense)
8. Tesla (Defensive Building)
Gameplay Strategy:
The Balloon Cycle is a defensive deck that relies on counterattacks and chip damage to wear down the opponent over time. The core strategy is to place the Knight or Lumberjack in front of the Balloon to tank damage while the Princess and Ice Spirit provide support. Once the Balloon reaches the tower, the player can use the Goblin Barrel as a secondary win condition or as a distraction to force the opponent to use their defensive cards.
Defending Against Opponents:
The Balloon Cycle has strong defense against most ground-based decks, but it can struggle against air-heavy decks. The Tesla is a key card for defending against воздушные troops, and the Log can be used to clear out swarms of ground troops. The Ice Spirit can also be used to reset charging units like the Prince or Dark Prince.
Tips for Success:
1. Be patient and focus on building elixir advantage. The Balloon Cycle is a slow-paced deck, so it’s important to be patient and wait for the right moment to attack.
2. Don’t be afraid to cycle cards. The Balloon Cycle relies on cycling through its cards quickly, so don’t hesitate to use cheap cards like the Ice Spirit or Goblin Barrel even if they don’t directly contribute to your attack.
3. Adapt your strategy to your opponent’s deck. The Balloon Cycle can be effective against a variety of decks, but it’s important to adapt your strategy based on your opponent’s cards.
The Unbreakable Elixir Golem Push
Introducing the Elixir Golem Push, an unbeatable deck that dominates Arena 9. Unleash the unwavering might of your Elixir Golem, supported by a strategic combination of troops that guarantees an overwhelming offense.
#1. Elixir Golem – The Unbreakable Tank
The Elixir Golem forms the cornerstone of this deck, serving as an unstoppable force on the battlefield. Its robust health and ability to spawn Golemites upon death make it a formidable tank that absorbs enemy attacks, clearing the path for your relentless push.
#2. Night Witch – The Swarm Incubator
The Night Witch adds an extra layer of defense to your push. Her continuous spawning of Bats not only distracts enemy troops but also provides additional damage output. This relentless horde can overwhelm defenses, making it harder for opponents to counter your relentless advance.
#3. Mega Minion – The Aerial Dominator
The Mega Minion provides crucial air support to your push. Its high damage and durability make it an effective counter to enemy air units, preventing them from disrupting your Golem’s progress. Its extended reach also allows it to take out ground support troops, further weakening the enemy defense.
#4. Bandit – The Swift Attacker
The Bandit adds speed and mobility to your push. Her Dash ability allows her to quickly cross the battlefield, targeting enemy support troops behind enemy lines. Her area-of-effect attack can deal significant damage to multiple units, further destabilizing the enemy’s defense.
#5. Goblin Giant – The Bridge Spammer
The Goblin Giant provides a solid counter to defensive structures. His Spear Goblins, spawned upon impact, can quickly overwhelm enemy buildings, clearing a path for your Elixir Golem to advance. This combination creates a relentless push that can crush enemy defenses in no time.
#6. Baby Dragon – The Versatile Support
The Baby Dragon adds versatility to your push. Its ranged splash attack can target both air and ground units, providing support against a wide range of enemy threats. Its ability to fly makes it immune to ground troops, allowing it to maneuver freely and support your Golem’s advance.
#7. The Log – The Spell Cleaner
The Log is an essential spell that clears small swarms of troops that could disrupt your push. Its long-range knockback can push enemy units away, creating space for your troops to advance. The Log also deals considerable damage, eliminating weaker troops in one fell swoop.
#8. Freeze – The Time Stopper
The Freeze spell is a game-changer that can turn the tide of battle in your favor. It freezes all troops in a target area for several seconds, effectively disabling enemy defenses and allowing your push to steamroll through them. The Freeze spell is particularly effective against buildings and units with high damage output.
#9. Miner – The Underdog
The Miner adds a touch of surprise to your push. Its ability to burrow underground allows it to bypass enemy defenses and directly target enemy support troops or buildings. This stealthy approach can create chaos behind enemy lines, tearing down their defenses from within.
#10. Goblin Barrel – The Suicide Bomber
The Goblin Barrel is a devastating spell that summons three Goblins directly into the enemy arena. These Goblins have high damage output and can quickly overwhelm enemy towers or support troops. The Goblin Barrel can be used as a surprise attack or as a last-ditch effort to finish off weakened enemies. However, it’s crucial to time it right to avoid enemy defenses.
Best Deck Arena 9
There are many great decks that can be used in Arena 9, but some of the best include:
- Miner Control: This deck is built around the Miner, a card that can be used to chip away at the opponent’s tower while also providing a defensive presence. Other cards in the deck include the Princess, the Goblin Barrel, and the Knight.
- Giant Beatdown: This deck is designed to overwhelm the opponent with a massive push of troops, led by the Giant. Other cards in the deck include the Musketeer, the Wizard, and the Mini P.E.K.K.A.
- Hog Rider Cycle: This deck is all about using the Hog Rider to quickly cycle through cards and build up an elixir advantage. Other cards in the deck include the Goblin Barrel, the Princess, and the Ice Spirit.
- X-Bow Siege: This deck is designed to slowly chip away at the opponent’s tower using the X-Bow. Other cards in the deck include the Tesla, the Ice Wizard, and the Fireball.
- Lavaloon: This deck is built around the Lava Hound and the Balloon, two cards that can be used to create a powerful aerial push. Other cards in the deck include the Tombstone, the Mega Minion, and the Zap.
People Also Ask About Best Deck Arena 9
What is the best deck to counter Miner Control?
One of the best decks to counter Miner Control is the Giant Beatdown deck. The Giant can tank for the Miner, while the Musketeer and Wizard can provide air support. The Mini P.E.K.K.A. can also be used to take out the Miner.
What is the best deck to counter Giant Beatdown?
One of the best decks to counter Giant Beatdown is the Hog Rider Cycle deck. The Hog Rider can quickly cycle through cards and build up an elixir advantage, while the Goblin Barrel and Princess can provide chip damage. The Ice Spirit can also be used to slow down the Giant.
What is the best deck to counter Hog Rider Cycle?
One of the best decks to counter Hog Rider Cycle is the X-Bow Siege deck. The X-Bow can chip away at the opponent’s tower, while the Tesla and Ice Wizard can provide defensive support. The Fireball can also be used to take out the Hog Rider.
What is the best deck to counter X-Bow Siege?
One of the best decks to counter X-Bow Siege is the Lavaloon deck. The Lava Hound and Balloon can create a powerful aerial push, while the Tombstone and Mega Minion can provide defensive support. The Zap can also be used to reset the X-Bow.